In the live broadcast, chat room, and karaoke room scenes, in order to increase the fun and interactivity, players can change the voice to make things funny, reverberate the atmosphere, and use stereo to make the sound more three-dimensional. ZegoExpress SDK provides a variety of preset voice change, reverberation, reverberation echo, and stereo effects. Developers can flexibly set the sound they want. If you need to listen to it, you can enable ear return for testing.
The function is only effective for the sound collected by the SDK. The developer can dynamically adjust the voice change, reverberation, reverberation echo, and virtual stereo during a call or live broadcast.
Before proceeding with voice change/reverb/stereo, please make sure:
Call setVoiceChangerPreset method to use SDK preset voice changer effect.
ZegoVoiceChangerPreset preset voice changing effects are as follows, developers can choose according to their needs:
Type | Description | Voice Change Type |
---|---|---|
None | No voice change. | - |
MenToChild | Male voice becomes a child voice. | Voice Change |
MenToWomen | Male voice to female voice. | Voice Change |
WomenToChild | Female voice becomes child voice. | Voice Change |
WomenToMen | Female voice to male voice. | Voice Change |
Foreigner | Foreigner sound effects. | Voice Change |
OptimusPrime | Optimus prime sound. | Voice Change |
Android | Robot sound effects. | Voice Change |
Ethereal | Ethereal sound effects. | Timbre Change |
MaleMagnetic | Magnetic male. | Room Bel Canto |
FemaleFresh | Fresh female. | Room Bel Canto |
The following sample code takes a male voice to a child voice as an example:
[[ZegoExpressEngine sharedEngine] setVoiceChangerPreset:ZegoVoiceChangerPresetMenToChild];
If the sound changing effect preset by the SDK cannot meet the demand, the developer can call the ZegoVoiceChangerParam method to pass the pitch parameter "pitch" sets custom voice change, the value range of this parameter is [-8.0, 8.0], the larger the value, the sharper the sound, the default value is "0.0" (that is, no voice change).
ZegoVoiceChangerParam *param = [[ZegoVoiceChangerParam alloc] init];
param.pitch = 2.0;
[[ZegoExpressEngine sharedEngine] setVoiceChangerParam:param];
Call setReverbPreset to set reverberation through preset enumeration.
ZegoReverbPreset preset reverb effects are as follows, developers can choose according to their needs:
Type | Description | Reverb Type |
---|---|---|
None | None | - |
SoftRoom | Small room | Space Shaping |
LargeRoom | Large room | Space Shaping |
ConcerHall | Concert hall | Space Shaping |
Valley | Valley | Space Shaping |
RecordingStudio | Recording studio | Space Shaping |
Basement | Basement | Space Shaping |
KTV | KTV | Space Shaping |
VocalConcert | Concert | Space Shaping |
Popular | Popular | Genre |
Rock | Rock | Genre |
The following sample code takes the large room mode as an example:
[[ZegoExpressEngine sharedEngine] setReverbPreset:ZegoReverbPresetLargeRoom];
If the SDK preset reverb type cannot meet the requirements, the developer can call the ZegoReverbAdvancedParam method, and match the relevant parameters Settings to achieve the reverberation effect required by the developer (for detailed parameter descriptions, please refer to the API documentation).
ZegoReverbAdvancedParam *reverbParam = [[ZegoReverbAdvancedParam alloc] init];
reverbParam.damping = 50.0; // Reverberation damping
reverbParam.reverberance = 50.0; // Reverberation
reverbParam.roomSize = 50.0; // room size
reverbParam.wetOnly = false;
reverbParam.wetGain = 5.0;
reverbParam.dryGain = 5.0;
reverbParam.toneLow = 80.0;
reverbParam.toneHigh = 80.0;
reverbParam.preDelay = 20.0;
reverbParam.stereoWidth = 0.0;
[[ZegoExpressEngine sharedEngine] setReverbAdvancedParam:reverbParam];
After setting the custom reverb parameters, the preset reverb effect set when reverb is enabled will be invalid. If you want to use the SDK preset parameters again, you can use setReverbPreset method to set.
Call the setReverbEchoParam method to achieve the reverberation required by the developer through the configuration of related parameters Echo effect (please refer to API documentation for detailed parameter description).
The following sample code takes the ethereal effect as an example:
ZegoReverbEchoParam *echoParamEthereal = [[ZegoReverbEchoParam alloc] init];
echoParamEthereal.inGain = 0.8;
echoParamEthereal.outGain = 1.0;
echoParamEthereal.numDelays = 7;
echoParamEthereal.delay = @[@230, @460, @690, @920, @1150, @1380, @1610];
echoParamEthereal.decay = @[@0.41f, @0.18f, @0.08f, @0.03f, @0.009f, @0.003f, @0.001f];
[[ZegoExpressEngine sharedEngine] setReverbEchoParam:echoParamEthereal];
If you need to turn on the virtual stereo function, you must first call the setAudioConfig method to set before pushing the stream The audio encoding channel is Stereo dual channel (default is Mono).
The example here uses the preset enumeration structure ZegoAudioConfig to be set to dual-channel.
ZegoAudioConfig *config = [ZegoAudioConfig configWithPreset:ZegoAudioConfigPresetStandardQualityStereo];
[[ZegoExpressEngine sharedEngine] setAudioConfig:config];
After setting the audio encoding channel to dual channel, call the enableVirtualStereo method, turn on the virtual stereo through the enable parameter, and set the sound source angle of the virtual stereo through the angle parameter to have the stereo effect. The angle range is 0 to 360, and generally can be set to 90 degrees (that is, straight ahead).
Starting from the 2.15.0 version, the SDK supports the all-around virtual stereo. To enable it, set the angle
parameter to -1
.
The following shows how to turn on the virtual stereo and set the angle to 90 degrees:
[[ZegoExpressEngine sharedEngine] enableVirtualStereo:YES angle:90];
The following shows how to enable the all-around virtual stereo:
[[ZegoExpressEngine sharedEngine] enableVirtualStereo:YES angle:-1];