ZEGOCLOUD’s SDKs provide the ability to monitor the streaming quality, user status, video resolution, and status of the streams forwarded to the CDN (Content Delivery Network), set up the callback for the first frame, and receive the SEI (Supplemental Enhancement Information) during stream publishing and stream playing. After stream publishing or stream playing is started, the SDK triggers the corresponding s callback, and client applications can obtain real-time streaming data by listening for these callbacks.
Basic concepts:
Before you monitor the streaming information, make sure you complete the following:
To monitor the quality of the stream publishing, listen for the onPublisherQualityUpdate
callback. After stream publishing is started, this callback will be triggered every 3 seconds to provide the stream publishing quality data.
You can obtain stream publishing quality data through this callback to monitor the health of stream publishing in real time and display the upstreaming network quality on your application's UI.
// You can focus on specific quality attributes and report them to your business server, or focus on a specific field of an object for giving friendly notes for users.
// The parameter 'quality' has many attributes. If you do not want to handle every one of them, you can just focus on the 'level' attribute, a comprehensive quality indicator calculated by the SDK based on other quality attributes.
- (void)onPublisherQualityUpdate:(ZegoPublishStreamQuality *)quality streamID:(NSString *)streamID {
}
The stream publishing quality includes the audio and video capture frame rate, bitrate, RTT, packet loss rate, and others of capturing and encoding stages of the stream publishing process.
The ZegoPublishStreamQuality
object includes quality attributes of different stages of the stream publishing process. You can find the detailed attribute definitions in this section:
The following attributes reflect the stream publishing quality of audio and video capturing, which is close to the user's subjective perception of the local preview.
audioCaptureFPS
: The audio capture frame rate (fps).videoCaptureFPS
: The video capture frame rate (fps).The stream publishing quality attributes of video encoding of the encoding stage is as follow:
videoEncodeFPS
: The target output frame rate (fps) of video encoding.The stream publishing quality attributes below reflect the quality of stream transmission (sending), which is related to the encoding bitrate and the current network quality.
audioSendFPS
: The actual audio transmission frame rate (fps). audioKBPS
: The actual audio transmission bitrate (kbps).videoSendFPS
: The actual video transmission frame rate (fps).videoKBPS
: The actual video transmission bitrate (kbps).rtt
: The rount-trip time (ms) from the client device to the ZEGO server.packetLostRate
: The client-side upstreaming packet loss rate.The stream publishing quality attributes below reflect the total number of bytes sent.
totalSendBytes
: The total number of bytes sent, including audio, video, SEI.audioSendBytes
: The number of audio bytes sent.videoSendBytes
: The number of video bytes sent.The stream publishing quality attributes below reflect the encoding information:
videoCodecID
: The video codec.isHardwareEncoder
: Whether to enable hardware encoding.The parameter quality
has many attributes. If you do not want to handle every one of them, you can just focus on the level
attribute, a comprehensive upstreaming network qualityindicator calculated by the ZegoExpressEngine
based on other quality attributes.
The following table describes the level
fields:
Field | Description |
---|---|
ZegoStreamQualityLevelExcellent | Streaming quality: Excellent |
ZegoStreamQualityLevelGood | Streaming quality: Good |
ZegoStreamQualityLevelMedium | Streaming quality: Fair |
ZegoStreamQualityLevelBad | Streaming quality: Poor |
ZegoStreamQualityLevelDie | Streaming quality: Abnormal |
To monitor the quality of the stream playing, listen for the onPlayerQualityUpdate
callback. After stream playing is started, this callback will be triggered every 3 seconds to provide the stream playing quality data.
- (void)onPlayerStateUpdate:(ZegoPlayerState)state errorCode:(int)errorCode extendedData:(NSDictionary *)extendedData streamID:(NSString *)streamID {
// You can focus on specific quality attributes and report them to your business server, or focus on a specific field of an object for giving friendly notes for users.
// The parameter 'quality' has many attributes. If you do not want to handle every one of them, you can just focus on the 'level' attribute, a comprehensive quality indicator calculated by the SDK based on other quality attributes.
}
The stream playing quality includes the audio and video frame rate, bitrate, delay, packet loss rate, and others of receiving, decoding, and rendering stages of the stream playing process.
The ZegoPlayStreamQuality
object includes quality attributes of different stages of the stream playing process. You can find the detailed attribute definitions in this section:
The stream playing quality attributes below reflect the quality of stream receiving, which is related to the quality of stream transmission (sending) and the current network quality.
audioRecvFPS
: The actual audio receiving frame rate (fps).audioDejitterFPS
: The audio dejitter frame rate (f/s).audioKBPS
: The actual audio receiving bitrate (kbps).audioBreakRate
: The actual received audio break rate (number of breaks / every 10 seconds).videoRecvFPS
: The actual video receiving frame rate (fps).videoDejitterFPS
: The video dejitter frame rate (f/s).videoKBPS
: The actual video receiving bitrate (kbps).videoBreakRate
: The actual received video break rate (number of breaks / every 10 seconds).packetLostRate
: The client-side downstreaming packet loss rate, in percentage, 0.0 - 1.0. rtt
: The round-trip time (ms) from the client device to the ZEGO server.avTimestampDiff
: The difference between the video timestamp and the audio timestamp, used to reflect the synchronization of audio and video, in milliseconds. This value is less than 0 means the number of milliseconds that the video leads the audio, greater than 0 means the number of milliseconds that the video lags the audio, and 0 means no difference. When the absolute value is less than 200, it can basically be regarded as synchronized audio and video, when the absolute value is greater than 200 for 10 consecutive seconds, it can be regarded as abnormal.peerToPeerDelay
: The delay from peer to peer, in milliseconds.peerToPeerPacketLostRate
: The packet loss rate from peer to peer, in percentage, 0.0 - 1.0.The stream playing attributes below reflect the streaming quality at the stream rendering stage, which is close to the viewer's subjective perception. They are affected by the audio/video codec, and the values may be lower than the actual audio/video receiving frame rates.
audioRenderFPS
: The audio rendering frame rate (fps). videoRenderFPS
: The video rendering frame rate (fps).delay
: The delay after the data is received by the local end, in milliseconds. The stream publishing quality attributes below reflect the total number of bytes received.
totalRecvBytes
: The total number of bytes received, including audio, video, SEI.audioRecvBytes
: The number of audio bytes received.videoRecvBytes
: The number of video bytes receivedThe stream playing quality attributes below reflect the decoding information:
videoCodecID
: The video codec.isHardwareDecode
: Whether to enable hardware decoding.After stream publishing starts, if the status changes, the SDK sends out the event notification through the onPublisherStateUpdate
callback. To monitor the status of stream publishing, listen for this callback.
- (void)onPublisherStateUpdate:(ZegoPublisherState)state errorCode:(int)errorCode extendedData:(NSDictionary *)extendedData streamID:(NSString *)streamID {
// In this callback, when the [state] is [ZegoPublisherStateNoPublish] and the [errorCode] is not 0, indicates the stream publishing is failed. And the SDK won't retry to publish the stream. At this time, user can set a corresponding UI to indicate the current state.
// In this callback, when the [state] is [ZegoPublisherStatePublishRequesting] and the [errorCode] is not 0, indicates the stream publishing retry is ongoing. But if the stream publishing retry still fails after the default reconnection duration, it won't try again and will send out a failure notification.
}
You can determine the user's network status during stream publishing based on the state
property.
The following table describes the value of the state
property and the corresponding user status:
Enumerated value | Description |
---|---|
ZegoPublisherStateNoPublish |
This state indicates no streams published, which appears before a stream publishing. This state also appears if a steady-state exception occurs during the stream publishing operation, for example, the AppID and Token are incorrect, or the stream with the same ID is already published by another user. |
ZegoPublisherStatePublishRequesting |
This state indicates a stream publishing is being requested, which appears when you perform the stream publishing operation successfully. (Generally, the user can set a corresponding UI to indicate the current state.) This state also appears when the SDK automatically tries to recover the operation when stream publishing failed due to network errors. |
ZegoPublisherStatePublishing |
This state indicates a stream is being published, which appears when a stream is published successfully. In this state, users can communicate normally. |
The parameter extendedData
provides extended information for status updates. If you are using the ZEGO CDN, the key of this parameter is flv_url_list
, rtmp_url_list
, and hls_url_list
, which correspond to the stream playing URL of FLV
, RTMP
, and HLS
protocols respectively.
After stream playing starts, if the status changes, the SDK sends out the event notification through the onPlayerStateUpdate
callback. To monitor the status of stream playing, listen for this callback.
- (void)onPlayerStateUpdate:(ZegoPlayerState)state errorCode:(int)errorCode extendedData:(NSDictionary *)extendedData streamID:(NSString *)streamID {
// In this callback, when the [state] is [ZegoPlayerStateNoPlay] and the [errorCode] is not 0, indicates the stream playing is failed. And the SDK won't retry to play the stream. At this time, user can set a corresponding UI to indicate the current state.
// In this callback, when the [state] is [ZegoPlayerStatePlayRequesting] and the [errorCode] is not 0, indicates the stream playing retry is ongoing. But if the stream playing retry still fails after the default reconnection duration, it won't try again and will send out a failure notification.
}
You can determine the user's network status during stream playing based on the state
property.
The following table describes the value of the state
property and the corresponding user status:
Enumerated value | Description |
---|---|
ZegoPlayerStateNoPlay |
This state indicates no streams played, which appears before a stream playing. This state also appears if a steady-state exception occurs during the stream playing operation, for example, the AppID and Token are incorrect. |
ZegoPlayerStatePlayRequesting |
This state indicates a stream playing is being requested, which appears when you perform the stream playing operation successfully. (Generally, the user can set a corresponding UI to indicate the current state.) This state also appears when the SDK automatically tries to recover the operation when stream playing failed due to network errors. |
ZegoPlayerStatePlaying |
This state indicates a stream is being played, which appears when a stream is played successfully. In this state, users can communicate normally. |
To receive the event notification when the first frame of audio is captured, listen for the onPublisherCapturedAudioFirstFrame
callback.
After stream publishing starts, the SDK sends out the event notification through this callback when the first frame of audio is captured.
When you enable stream publishing or local preview for the first time, the SDK engine starts to capture the audio data of the local device, and the SDK sends out event notification through this callback. You can tell whether the audio data has been captured successfully according to the returned event notification. If no notifications are received, it means the audio device is being used or the device is abnormal.
- (void)onPublisherCapturedAudioFirstFrame {
}
To receive the event notification when the first frame of video is captured, listen for the onPublisherCapturedVideoFirstFrame
callback.
After stream publishing starts, the SDK sends out the event notification through this callback when the first frame of video is captured.
When you enable stream publishing or local preview for the first time, the SDK engine starts to capture the video data of the local device, and the SDK sends out event notification through this callback. You can tell whether the video data has been captured successfully according to the returned event notification. If no notifications are received, it means the video device is being used or the device is abnormal.
- (void)onPublisherCapturedVideoFirstFrame:(ZegoPublishChannel)channel {
}
To receive the event notification when the first frame of audio is received, listen for the onPlayerRecvAudioFirstFrame
callback.
After stream playing starts, the SDK sends out the event notification through this callback when the first frame of audio is received.
- (void)onPlayerRecvAudioFirstFrame:(NSString *)streamID {
}
To receive the event notification when the first frame of video is received, listen for the onPlayerRecvVideoFirstFrame
callback.
After stream playing starts, the SDK sends out the event notification through this callback when the first frame of video is received.
- (void)onPlayerRecvVideoFirstFrame:(NSString *)streamID {
}
To receive the event notification when the first frame of video is rendered, listen for the onPlayerRenderVideoFirstFrame
callback.
After stream playing starts, the SDK sends out the event notification through this callback when the first frame of video is received and has been rendered.
You can also use this callback to count the time consumed by capturing/receiving/rendering the first frame or use this callback to update the UI components of stream playing.
- (void)onPlayerRenderVideoFirstFrame:(NSString *)streamID
}
To receive the event notification when the captured video size changes, listen for the onPublisherVideoSizeChanged
callback.
After stream publishing starts, the SDK sends out the event notification through this callback when the resolution of the captured video changes.
When you enable stream publishing or local preview for the first time, the SDK engine starts to capture the video data of the local device, and the resolution of the video changes simultaneously.
You can use this callback to remove the UI elements in the view of the local video preview, or adjust the scale of the view of the local preview dynamically based on the resolution returned by the event callback.
- (void)onPublisherCapturedVideoFirstFrame:(ZegoPublishChannel)channel {
}
To receive the event notification when the played video resolution changes, listen for the onPlayerVideoSizeChanged
callback.
After stream playing starts, the SDK sends out the event notification through this callback when the resolution of the played video changes. You can adjust the video display based on the final resolution of the video streams.
If the stream publisher end triggers the traffic control within the SDK due to network issues, the code distinguishability on the stream publisher side may be dynamically reduced, and SDK sends out notification through this callback.
The SDK sends out notification when the UI of the streams you played is being rendered. You can use this callback to update or switch the UI elements.
- (void)onPublisherVideoSizeChanged:(CGSize)size channel:(ZegoPublishChannel)channel {
}
To receive event notification when the specified CDN URL changes (adds new URL or removes existing URL), listen for the onPublisherRelayCDNStateUpdate
callback.
After the ZEGO RTC Server forwards the stream to CDN, the SDK sends out event notification when the status of streams forwarded to CDN changes, for example, the stream forwarding stops or the forwarding operation retries.
You can tell whether the audio and video streams forwarded to CDN are normal according to this callback:
- (void)onPublisherRelayCDNStateUpdate:(NSArray<ZegoStreamRelayCDNInfo *> *)infoList streamID:(NSString *)streamID {
}
The stream forwarding information includes the CDN URL, forwarding status, the cause of stream forwarding status, and when the status changes.
The ZegoStreamRelayCDNInfo
object includes stream forwarding attributes. You can find the detailed attribute definitions in this section:
Parameter | Description |
---|---|
url | The CDN URL that the streams be published to. |
state | The status of stream forwarding. |
updateReason | The cause of stream forwarding status changes. |
stateTime | When the stream forwarding status changes. |
The following table describes the value of the state
property:
Enumerated value | Description |
---|---|
ZegoStreamRelayCDNStateNoRelay |
This state indicates no streams forwarded to CDN, which appears before a stream forwarding. This state also appears if an exception lasting for a while, for example, the CDN URL is incorrect. |
ZegoStreamRelayCDNStateRelayRequesting |
This state indicates a stream forwarding is being requested, which appears when you perform the stream forwarding operation successfully. (Generally, the user can set a corresponding UI to indicate the current state.) This state also appears when the SDK automatically tries to recover the operation when stream forwarding failed due to network errors. |
ZegoStreamRelayCDNStateRelaying |
This state indicates a stream is being forwarded to CDN, which appears when a stream is forwarded to CDN successfully. |
The following table describes the value of the updateReason
property:
Enumerated value | Description |
---|---|
ZegoStreamRelayCDNUpdateReasonNone | None |
ZegoStreamRelayCDNUpdateReasonServerError | Server error. |
ZegoStreamRelayCDNUpdateReasonHandshakeFailed | Handshake failed. |
ZegoStreamRelayCDNUpdateReasonAccessPointError | Access point error. |
ZegoStreamRelayCDNUpdateReasonCreateStreamFailed | Failed to create a stream. |
ZegoStreamRelayCDNUpdateReasonBadName | Bad name. |
ZegoStreamRelayCDNUpdateReasonCDNServerDisconnected | The CDN server initiates a disconnect. |
ZegoStreamRelayCDNUpdateReasonDisconnected | Disconnected. |
ZegoStreamRelayCDNUpdateReasonMixStreamAllInputStreamClosed | All input stream mixing sessions closed. |
ZegoStreamRelayCDNUpdateReasonMixStreamAllInputStreamNoData | No data exists in all input mixed streams. |
ZegoStreamRelayCDNUpdateReasonMixStreamServerInternalError | Internal error occurred on stream mixing server. |