loadResourceFromMediaData abstract method
- Uint8List mediaData,
- int startPosition
Load binary audio resource.
Available: since 2.10.0
Description: Load binary audio data.
Use case: Developers do not want to cache the audio data locally, and directly transfer the audio binary data to the media player, directly load and play the audio.
When to call: It can be called after the engine by createEngine
has been initialized and the media player has been created by createMediaPlayer
.
Related APIs: Resources can be loaded through the loadResource or loadResourceWithPosition function.
Caution: When startPosition
exceeds the total playing time, it will start playing from the beginning.
mediaData
Binary audio data.startPosition
Position of starting playback, in milliseconds.- Returns Callback result of loading media resource.
Implementation
Future<ZegoMediaPlayerLoadResourceResult> loadResourceFromMediaData(
Uint8List mediaData, int startPosition);