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Send and receive audio messages

This topic describes how to use the ZIM SDK and ZIM Audio SDK to send and receive audio messages.

Warning

Before using this feature, please make sure you have logged in to ZIM.

Usage steps

The whole process mainly includes audio recording, sending, receiving, and playback. In this example, an audio message is sent from client A to client B:

1. Initialize the ZIM Audio SDK

Call the init method to initialize the ZIM Audio SDK before calling other methods of this SDK.

To only implement audio message sending and receiving, you can pass in an empty string for the parameter in this method.

To implement more features, pass in a license. For more information about how to obtain a license, see Implement online authentication.

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// Initialize the ZIM Audio SDK.
// In this scenario, no license is required.
ZIMAudio.getInstance().init("");
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2. Listen for the callback

Create a subclass that inherits the ZIMAudioEventHandler abstract class and override the methods in it. Take onError as an example.

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ZIMAudioEventHandler.onError = (ZIMAudioError errorInfo){
     //Write business code
};
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3. Record an audio file

3.1 Start the recording

  1. Call the startRecord method on the sending client to define the audio duration and the local absolute path to store the audio file, which must contain the filename and extension, for example, xxx/xxx/xxx.m4a. Only M4A and MP3 files are supported.
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    ZIMAudio.getInstance().startRecord(ZIMAudioRecordConfig("path",maxDuration: 10 * 1000));
        //The local absolute path to store the audio file, with the extension, for example, `xxx/xxx/xxx.m4a`. Only M4A and MP3 files are supported.
        // maxDuration is the maximum recording duration of audio, in ms.
        // The default duration is 60,000 ms, that is, 60 seconds. The maximum duration is 120,000 ms, that is, 120 seconds.
        // In this example, the duration is 10 x 1,000 ms, that is, 10 seconds.
       
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  1. Trigger the callback.

    • After the recording starts, listen for the onRecorderStarted callback on the sending client to update the UI.

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      static void Function()? onRecorderStarted;
      
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    • The ZIM Audio SDK updates the recording progress once every 500 ms in the onRecorderProgress callback, indicating the duration of the recorded audio file, which can be used to update the UI.

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      static void Function(int currentDuration)? onRecorderProgress;
      
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    • If the recording fails due to an error, the ZIM Audio SDK sends a notification in the onRecorderFailed callback, and you can handle the failure based on this callback and the error codes specified in ZIM Audio SDK error codes.

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      static void Function(int errorCode)? onRecorderFailed;
      
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3.2 Complete the recording

  1. To complete the recording, call the completeRecord method.

    Note
    • Make sure that you have received the onRecorderStarted callback before calling the completeRecord method; otherwise, the recording is canceled, and an error is reported, indicating that the duration is too short.
    • If the recording is not completed or canceled, the ZIM Audio SDK automatically completes it when the duration reaches the maximum and triggers the onRecorderCompleted callback.
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    ZIMAudio.getInstance().completeRecord();
    
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  2. After receiving the onRecorderCompleted callback, you can find the specified absolute audio file path.

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    static void Function(int totalDuration)? onRecorderCompleted;// `totalDuration` indicates the total duration (ms) of the audio file.
    
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3.3 (Optional) Cancel the recording

  1. To cancel the recording and delete the recorded audio, call the cancelRecord method.

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    ZIMAudio.getInstance().cancelRecord();
    
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  2. Calling the cancelRecord method triggers the onRecorderCancelled callback to the sending client, which uses the callback to update the UI.

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    static void Function()? onRecorderCancelled;
    
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3.4 (Optional) Check whether the recording is in progress

To obtain the recording status, call the isRecording method.

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bool isRecording = await ZIMAudio.getInstance().isRecording();
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4. Send the audio message

After the onRecorderCompleted callback is triggered, build the ZIMAudioMessage object (ZIM audio message) by using the specified absolute path and call the sendMediaMessage method to send the message. Below is the sample code for sending an audio message in a one-to-one chat.

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 // The callback for recording completion.
ZIMAudioEventHandler.onRecorderCompleted = (int totalDuration) async{
        // Convert audio duration in milliseconds to ZIM seconds
    int second = totalDuration ~/ 1000;
        // Create the audio message.
    ZIMAudioMessage audioMessage  = ZIMAudioMessage('xxx/xxx.mp3');//Absolute path of recording audio file
    audioMessage.audioDuration = second;
    ZIMMessageSendConfig sendConfig = ZIMMessageSendConfig();
    ZIMMediaMessageSendNotification notification = ZIMMediaMessageSendNotification(onMessageAttached: (message){
        // Developers can listen to this callback to execute business logic before sending the message.
    },onMediaUploadingProgress: (message,currentFileSize,totalFileSize){
        // Developers can listen to this callback to obtain the progress of multimedia uploading
    });
        // Send the audio message in a one-to-one chat.
    ZIM.getInstance()!.sendMediaMessage(
        audioMessage,
        'toConversationID',
    ZIMConversationType.peer,
    ZIMMessageSendConfig(), notification)
        .then((value) => {
        // Successfully triggered here
    })
        .catchError((onError) {
        // Failure triggered here
    });
};  
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For more information about the sending progress, see Callback for the sending progress of rich media content.

5. Receive the audio message

Based on the conversation type (one-to-one chat, voice chatroom, or group chat), listen for the onReceivePeerMessageonReceiveGroupMessageonReceiveRoomMessage callback on the receiving client to receive the audio message notification and then call the downloadMediaFile method to download the audio file to the local database.

Below is the sample code for receiving and downloading an audio message in a one-to-one chat.

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ZIMEventHandler.onReceivePeerMessage = (zim, messageList, fromUserID) async{
    //The `receivePeerMessage` callback is triggered when a one-to-one message is received.
    for (ZIMMessage message in messageList) {
        // When a message is received, you can judge what type of message was received by the Type of the message.
        switch (message.type) {
            case ZIMMessageType.audio:
                message as ZIMAudioMessage;
                try{
                    var result = await ZIM.getInstance()!.downloadMediaFile(message,ZIMMediaFileType.originalFile,null);
                    ZIMAudioMessage resultMsg = result.message as ZIMAudioMessage;
                    resultMsg.fileLocalPath;   // Download succeeded. Obtain the local absolute path of the audio file.
                }catch(error){
                    // Download failed. Handle the error based on the corresponding error code table.
                }
                break;
            default:
        }
    }
};
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For more information about the download progress, see Callback for the downloading progress of rich media content.

6. Play the audio file

6.1 Start the playback

  1. To play the audio file, call the startPlay method on the receiving client to pass in the local absolute path of the audio file and set the routing type for audio output.
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// Start playing audio
await ZIMAudio.getInstance().startPlay(ZIMAudioPlayConfig('Fill in the local absolute path of the audio file', routeType: ZIMAudioRouteType.speaker));
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  1. Trigger the callback.

    • Listen for the onPlayerStarted callback to update the UI.

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      static void Function(int totalDuration)? onPlayerStarted; // `totalDuration` is the total duration (ms) of the audio file.
      
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    • The ZIM Audio SDK updates the playback progress once every 500 ms in the onPlayerProgress callback, indicating the playback duration of the audio file, which can be used to update the UI.

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      static void Function(int currentDuration)? onPlayerProgress;
      
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    • If the playback fails due to an error, the ZIM Audio SDK sends a notification in the onPlayerFailed callback, and you can handle the failure based on this callback and the error codes specified in ZIM Audio SDK error codes.

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      static void Function(int errorCode)? onPlayerFailed;
      
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    • If the playback is interrupted by recording, an incoming call, or audio output device preemption, the ZIM Audio SDK sends the onPlayerInterrupted callback.

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      static void Function()? onPlayerInterrupted;
      
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    • When the playback ends, the ZIM Audio SDK sends the onPlayerEnded callback.

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      static void Function()? onPlayerEnded;
      
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  2. (Optional) To switch the audio output device (loudspeaker or headphone) during playback, call the setAudioRouteType method.

    Warning

    If the headphone is connected, this method does not take effect, and the audio is still output from the headphone.

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    // Set the output device to the loudspeaker.
    ZIMAudio.getInstance().setAudioRouteType(ZIMAudioRouteType.SPEAKER);
    
    
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6.2 (Optional) Stop the playback

  1. To stop the playback, call the stopPlay method.

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    await ZIMAudio.getInstance().stopPlay();
    
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  2. Listen for the onPlayerStopped callback to update the UI. After the playback is stopped or ends, the ZIM Audio SDK releases the audio device.

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    static void Function()? onPlayerStopped;
    
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7. Deinitialize the ZIM Audio SDK

If the audio feature is no longer in use, call the uninit method to release resources.

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ZIMAudio.getInstance().uninit();
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